Bio

I’m a writer, editor, producer, and transmedia artist with more than two decades of experience working across print, audio, visual, digital, and interactive media. Most of my work happens where collaborative storytelling meets media production.

My role has often been to connect editorial judgment, an art director’s eye, and practical production sense, then help carry the work from concept to delivery. I know enough to step into different roles when a project needs it, and enough not to mistake that for being equally good at every job.

Whether a project is original or client-facing, I tend to begin with the same questions: what form it calls for, what process makes sense, what scale it demands, and what kind of team it actually requires. The same is now true of AI: I use it selectively for narrow research, development, or production tasks when it serves the brief, not as a substitute for judgment or craft.

That approach started early. Around 2000, I co-founded the Evolving Media Network, working out of a 15,000-square-foot A/V production facility in upstate New York. By day, we handled commercial media work. By night, the same space turned into a lab for music, writing, video, and collaborative experiments. That mix of client work and independent production shaped a lot of what came after.

I moved to Los Angeles in 2003. In 2004, I published my first novel, Join My Cult!. After that, and after the band I was playing with dissolved, the next decade was a blur of startups and collectives, early podcasting and pro-blogging, summers spent traveling festival and con circuits, couch-surfed book tours, and the collaborations that happened in the incubation periods between one push and the next.

A significant part of that period was also tied to ARGs, transmedia, and interactive media, back when those terms still described an actual frontier instead of a stale pitch deck. I worked on installations, live events, projection, video, sound, online storytelling, and collaborations that brought me into orbit with figures like Joseph Matheny and Dave Szulborsky, avant-theater circles such as The Foolish People, and a range of gallery- and event-based projects. A lot of that work is difficult to trace now, which is also part of the story. Some of it survives in fragments. Most of it doesn’t.

By the time I landed in Boston in 2014, the pace had changed. I moved deeper into research-heavy projects, freelance journalism, and editorial work. The indie-media churn continued, of course. Rebel News, for instance, began as an independent journalism platform with one set of goals, was sold, and later ended up in the hands of people with almost diametrically opposed intentions. That, too, was part of the education.

In recent years, much of my fiction has centered on The Fallen Cycle, a mythpunk world unfolding across illustrated fiction, webcomics, audio, music, and the ongoing development of a tabletop RPG. The Fallen Cycle Mythos presents some of those stories as audio fiction, paired with an original soundtrack.

That same interest in participatory narrative runs through Modern Mythology, where I explore RPGs and collaborative storytelling alongside my co-host, and through Narrative Machines, which extends my work on myth, media, and propaganda.

After years of living and traveling across the United States, I’ve returned to Philadelphia, where I grew up. The thread running through all of it, from grade-school RPGs onward, is a longstanding fascination with stories people can read, hear, play, and inhabit.

A few interviews from the archives:

Testimonials

“There are few people that understand the complex and ever-shifting fabric of technology's material as well as James. He's a visionary in everything he does and synthesizes Concept and Concrete effortlessly. I'm seldom intellectually stimulated by people that I work with, but James continues to be one of the great exceptions.”

— Jared Louche (writer and musician, probably best known for Chemlab)

“James is one of these people with fire in his belly. He's highly professional yet not one of these people obsessed with protocol or formulas. I've worked with many editors, designers and art directors during my 25 year career, and in my experience, what I can say, is that what you have here is top notch talent and human being.”

— Rudy Rauben (Reality Hackers, TSR, Wizards of the Coast)

“James is great to work with - he has a sharp and focused mind - he is very 'on the case' and demonstrates a brilliant attention to detail. I know him through his publishing work but I do know that his network stretches far and wide giving him additional skills he can call upon when needed making him a very capable individual. “

— Krishna Stott, (Interactive Storyteller, managing director at bellyfeel.co.uk)

Select Publications

  • 2001: Babalon “Descent” – Album; bass, percussion, production. CD pressing. No label.

  • 2003: Babalon “Dreams & Reflections” – Live EP; bass, production. CD pressing. No label.

  • 2004: “Join My Cult!” – Novel; author, cover artist. New Falcon Press.

  • 2005: “Magick on the Edge” – Anthology; contributor, cover designer. Immanion Press.

  • 2005: “subQtaneous: Some Still Despair In A Prozac Nation” – Album; bass, percussion, production, cover designer. Mythos Media.

  • 2005: “Generation Hex” – Anthology; contributor. Disinformation Co.

  • 2006: “Chasing The Wish” – 64 pg color Graphic novel/ARG tie-in; creative director, colorist. New Fiction.

  • 2006: “Fas Ferox: World Walkthrough” – Color 24-page illustrated booklet introducing the world; creative director, contributing artist. Discontinued project.

  • 2006: “Electroworx” – Album; bass, co-producer.

  • 2007: “Fallen Nation” (later retitled “Party At The World’s End”) – Novel; author, cover artist. Mythos Media.

  • 2007: Veil of Thorns, “Cognitive Dissonance” – Album; drums, bass. Panic Machine.

  • 2008: “Citizen Y” – Screenplay released as “ritual blueprint”; co-author, cover artist. Weaponized Press UK.

  • 2010: “The Immanence of Myth” – Anthology; editor, contributor, cover designer. Weaponized Press UK.

  • 2010: “Hoodooengine: EgoWhore” – Album; co-producer, rhythm guitar, cover designer. Mythos Media.

  • 2011: “Hoodooengine: Murder The World” – Album; co-producer, bass, 2nd guitar, cover designer. Mythos Media.

  • 2011: “Apocalyptic Imaginary: The Best of Modern Mythology.com” – Anthology of blog articles and interviews (2010–2011); editor, contributor, cover designer. Mythos Media.

  • 2012: “404 Documents” – Novella; co-author, cover artist. Discontinued/incorporated into "Party At The World’s End." Mythos Media.

  • 2013: “The Words of Traitors” – Limited edition short story collection, full color illustrated; author, co-illustrator. Produced by successful small Indiegogo campaign. Discontinued/some material incorporated into 2014’s "Party At The World’s End." Mythos Media.

  • 2014: “Party At The World’s End” – Novel; integrates previous works (“404 Documents,” “Words of Traitors,” “Fallen Nation”); author, cover designer. Launches Fallen Cycle transmedia project. Mythos Media.

  • 2017: “Narrative Machines: Myth, Propaganda & Revolution” – Non-fiction book; author, artist. Mythos Media.

  • 2020: “MASKS: Bowie & Artists of Artifice” – Academic anthology; editor, contributor, cover designer. Intellect Books/University of Chicago Press.

  • 2024: “Tales From When I Had A Face” – Illustrated novel; b&w paperback first edition based on 2021 full color hardcover Kickstarter edition. ~250% funded, selected by Kickstarter editors as a “project we love.” Mythos Media.

  • 2025: Tomorrow’s Forgotten Relics: “Lost in Myth” – EP; art-rock album, production, bass, rhythm guitar, cover design. Limited Pressing TBD. Released on Spotify, YouTube, Amazon Music, iTunes, Bandcamp. Mythos Media.

  • 2025: “The Girl Who Lost Her Tears” – full color illustrated novella; art and layout, written by Tash Cox. Amazon direct release, limited run published by the Al1ce “As Above So Below” Kickstarter.

  • 2026: “Cut the Sky’s Throat” – concept album tie-in for season 5-6 of the Fallen Cycle Mythos podcast; production. Released on Spotify, YouTube, Amazon Music, iTunes. Mythos Media.

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Still At It.

If you’re interested in contracting James for consulting or contract work

send an email.