James Curcio
Co-founder of various media startups, projects, and collectives since 2001. Probably tired.
James Curcio’s credits span a range of media—art, music, journalism, books, essays, comics, RPGs and podcasts. Reports that he is a raccoon living in a treehouse made of books and production equipment remain unconfirmed. (more)
Recent Projects
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The Fallen Cycle Mythos fiction podcast
Free audio editions of Fallen Cycle stories.
This universe is full of secrets, waiting for those brave or foolhardy enough to seek them out. But beware. Once the doors of perception have been opened, they cannot be closed.
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Tales From When I Had A Face
B&W edition
An illustrated modern fairy-tale about death, loss, and finding redemption in the strangest places. Tales is intended to speak to anyone who has felt trapped between the multiple, often conflicting worlds, of past, present, and future.
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Tomorrow's Forgotten Relics EP
Artrock for Endtimes
Lost in Myth doesn’t rewrite so much as reframe the self-titled demo it’s built upon. The skeletal urgency and cosmic weirdness of its origins have evolved into something denser, more volatile—a study in structure and collapse.
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Modern Mythology RPG podcast
What can a collaborative approach teach us about building compelling characters?
We value exploration over pre-established doctrine. If you design, GM, or simply love watching story‑gears turn, pull up a chair.
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The Girl Who Lost Her Tears
Full-color Short Novella
Illustrations for Tash Cox’s recent independent release. In a desert world where a single rainfall might save the Cuala people, a young girl surrenders her tears to call the storm and then journeys beyond the village into a shifting dreamscape of dunes and magic.
A series of comps that may find its way towards influencing one of the Fallen Cycle RPG art styles, if it isn’t scooped up first by a client project. None of it finished but on vibes I am pretty happy with them.
The last episodes of Tales From When I Had A Face are queued and scheduled, closing out Cycle 1 of The Fallen Cycle Mythos a year and a month after the first drop with season 4. If you’ve been waiting to binge, start at Episode 1 and let it run in order — Summer (1), Fall (2), Winter (3), and Spring (4). Listen on the site or your usual player. Platform links live on the podcast page.
Kickstarter launch, day one. Happy to be a part of this project. I know no one says "multimedia" anymore, but it seems apt.
A rundown of the indie creative projects I’ve been working on, and those I will be working on soon…
A distant echo of Bowie's Blackstar and Outside resonates beneath the surface—an undercurrent of haunted grandeur that never settles into the familiar, emerging through shifting time signatures, elliptical motifs, and alluringly cryptic lyrical phrases. Yet its center of gravity leans heavier—something like Faith No More’s shapeshifting aggression, Mastodon’s seismic weight, or The Mars Volta’s fever-dream pacing flicker through the mix, though never predictably.
What can a collaborative approach teach us about building compelling characters?
Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.
Lost in Myth doesn’t rewrite so much as reframe the self-titled demo it’s built upon. The skeletal urgency and cosmic weirdness of its origins have evolved into something denser, more volatile—a study in structure and collapse.
As we welcome 2025, I’m excited to share updates on my latest projects and what’s on the horizon.
A podcast on memetics, myth and propaganda: how our narratives define the limits of our political and personal identity, how any era of civilization may be consigned to myth just as it was defined by it.
This week on FUTURE FOSSILS we ask, whom do we serve? Who gives us power, and to whom do we give ours? Where does that power come from? To whom do we sell our stories?
We explore the world behind the world, linking Jamie’s writing and game world-building in the domain he calls myth punk, and the equally Eldritch complex systems wicked problem of climate action.